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Six Generations Card Games/Playing Cards: Immigration from Europe to America edition Editorial Review:
HOW TO PLAY SIX GENERATIONS CARD GAME
Shuffle the deck and deal six cards, one at a time face down to each player. Players may pick up and hold these cards as a hand. Place the rest of the deck face down in the center of the table, accessible to all players.
Each player must play a card, if able, onto the table top. If he cannot play, a player must draw a card from the top of the deck, until one he draws CAN be played.
CARDS ARE PLAYED WITH THE FOLLOWING RULES:
1. In the beginning of the game, a player MUST play a 6th generation card.
2. A 6th generation card that makes a COUPLE is one that is of the same rank, of the opposite sex, and is from the same nation.
3. A 5th generation card cannot be played until a 6th generation COUPLE is on the table. A 5th generation card played on a COUPLE of the 6th generation is their CHILD. Whenever a CHILD is played on a previous generation, the older generation cards are removed from play (they are completed). Place completed couples face down adjacent to the deck (they are not used for the rest of the game).
4. A 4th generation card cannot be played until two 5th generation parents of opposite sex are in play, and so on down to Emily and Jacob. The players may build on these sets as their turn comes, either placing one card or drawing from the deck if necessary until one may be placed.
NOTES:
- If a player does not have the correct card to play, he must draw from the deck until he does.
- Any player must place no more than one card during his or her turn.
- Sixth generation is the only generation which may be placed on the table without being a child to an earlier generation.
- Only one child can be played on a couple. (Firstborn children are the only ones this game tracks.)
- It is possible for a player to run out of cards (and win the game) before Emily and Jacob are played.
- Each set is built up with a male and female from each generation, #6 down to #1.
- There are a total of six rows the players can build in this game; each row, or line, represents a new generation.
WILDCARD PLAY: If at any time in the game one player gets both #1 cards (Emily and Jacob), they can be played down below the generations, regardless of whether their parents are yet in play. This is the only time you can play more than one card out of your hand at one time.
KEY STRATEGY: Since each player may only play one card per turn, when you play a 6th generation card, do NOT identify the COUPLE it makes until you need to use it yourself at one of your next turns. By watching the 6th generation cards, even while you are looking for places to play your later generations, you can sometimes catch a couple others are missing and maybe get rid of one of the spare 5 generation cards in your hand.
The first person to run out of cards wins the game.
Customer Reviews:
Six Generations In Your Classroom
Six Generations Card Games
Six Generations is a card game that offers many appealing lures for children. Creator, author, and designer, Fyodor Soloview put much research, thought and creativity into developing the deck of cards with which there are several different games to be played.
When I review games, please remember I do so from a teacher's standpoint and look at the use of the game in the classroom and with ties to curriculum and education.
My first criterion is the enthusiasm the game elicits in children. Six Generations earns an A for that category. I introduced the game at the beginning of this school year to my fifth graders. I teach 3 sections and each group responds with excitement when I announce that they will be playing the game. Common reasons they provide is that the game are fun and they like looking at the colorful pictures of the characters on the cards.
This artwork leads into my next criterion. I also evaluate games based on the curricular ties I can make in the classroom. I am impressed with the amount of educational research that obviously went into creating this lovely deck of cards. Each of the six generations cards has a colorful, authentic representation of a person who lived within the timeframe of its generation. The clothing is quite detailed and accurate. For this reason, the cards can be used to enhance the study of historical people. Additionally, one of the games requires players to observe the lineage of ancestors to current day people. Playing that particular game is an excellent visual tool to use to demonstrate to students how history really does influence present-day times. Therefore, Six Generations earns an A for this category also.
Another benchmark on which I evaluate is ease of learning and instructions. Six Generations earns a C+ here. The instructions are not simple to follow. We had to re-read the directions and experiment with play several times in order to grasp the object of the many of the games.
Finally, I usually ask myself if the game will remain in my cabinet or be used over and over again. B+ for this category. We often pull the cards out to play, as one of the games can be played fairly quickly, a real plus in the school setting.
A final note is the Six Generations has a very detailed and user-friendly website ([...]) that is easy to maneuver and from which interested players will receive valuable information.
Overall, I highly recommend the use of this game in your classrooms. Students from grades 5-9 will find the game fun and entertaining. It will be a nice addition and enhancement to your curriculum.
Six Generations
This is a set of cards that is used for games related to the melting pot of families in those countries founded and built by people from the European nations. It is an interesting concept and can be a fun game for those interested in genealogy and other family information.
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